1/20/2024 0 Comments Halo infinite weapons ranked![]() ![]() Heatwave – It might not seem like it thanks to the ranged projectiles, but the Heatwave is actually a shotgun.It still has a great reason to exist though, as it will disable vehicles with a couple of landed hits, and damage can actually arc between enemies if they’re close enough together. Shock Rifle – The Shock Rifle just feels too tricky to get a headshot compared to the S7 Sniper Rifle.Pair this with a human gun to deal the final blow after it’s drained shields, or keep blasting away, if you prefer. Those projectiles will home, but only within a particular medium range window. For one thing, it feels like it needs more shots to land than the BR, but that’s mainly down to projectiles traveling to target. Pulse Carbine – An energy shot equivalent to the Battle Rifle, the Pulse Carbine has a much narrower window of use.It doesn’t even matter if they manage to take you with them, you’ve won the fight and they know it. Plasma Grenade – The classic sticky grenade is as satisfying as it’s ever been, and there’s that cackle of laughter that will burst from your face whenever you’ve doomed an opponent to explodey death.This is a gun with a high and rewarding skill ceiling. This can even work to whip them around cover that your foe has darted behind. The trick to learn is that aiming down sights switches modes so its projectiles follow your reticule. Two hits make a kill, but those grenades typically bounce before they kaboom. Cindershot (Power Weapon) – This bouncy, sparkly grenade launcher is a pyrotechnic delight, but it’s a bit tricky to get the best from.Still, it’s a one hit kill if you hit enemies anywhere on their body, and it will wreck enemy vehicles. Skewer (Power Weapon) – Like a cross between the S7 Sniper and M41 SPNKR, the Skewer takes up a huge amount of screen space and forces you to lead your targets.Three hits to kill at range or one that you follow up with a blade-enhanced melee attack. Mangler – Initially feeling out of place, if you stick with the Mangler, you’ll quickly discover that it’s actually one of the best guns in the game.A confidence booster if you’ve been on a bad run, as well. Just beware that a lot of lateral movement will make those missiles miss. MLRS-2 Hydra – Toggle to the homing missile mode with the left trigger and the Hydra is great for tackling vehicle pilots and enemies at a moderate range.Good for chip damage on scoped enemies at range, mopping up kills after your other gun runs dry and as an enemy’s shields have been breached. ![]() MK50 Sidekick – Your trusty MK50 Sidekick is an exceptional sidearm.It’s the ultimate accessible starting gun that’s spray and pray friendly, has a decent bit of range, but rewards accuracy from those that know how to use it. Beware that the shots bloom if you’re firing for too long and be ready to swap to your sidearm if your clip runs empty to mop up. MA40 Assault Rifle – As a starting gun in an arena shooter, the humble Assault Rifle is one of the best guns in the business.No, you can’t stick an enemy with it, and no, it’s not a one-hit kill, but it will sap the shields and health of enemies with arcing lightning and it will very quickly disable vehicles, leaving them and their occupants vulnerable to some follow up gunfire. Dynamo Grenade – This is the grenade you want in your back pocket in Halo Infinite. ![]()
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